The Geospatial Layer for AI

Planetary-scale geospatial infrastructure for spatial intelligence

Where spatial intelligence connects to Earth

Planetary
Scale
Modular
Architecture
Real Earth
Data
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TerraLab

The infrastructure layer for spatial AI - where intelligence connects to Earth

The infrastructure layer for spatial AI. Where intelligence connects to real Earth data.

Context

The Context

AI is learning to understand and interact with the physical world.

But the tools were built for a different era. Geospatial software was designed for humans: slow, read-only, flat 2D projections of a 3D world. Game engines let you build freely but are disconnected from real Earth data.

The world is inherently three-dimensional. Yet most tools flatten it. Nobody built the 3D Earth infrastructure for AI.

TerraLab geospatial engine demo: TerraLab 64-bit Player Update - Realtime exploration at any scale

Realtime exploration at any scale

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Technology

What We Built

A planetary-scale 3D engine with semantic data orchestration.

Raster, vector, DEM, and 3D meshes unified in a single pipeline. Every element is semantically meaningful—not just pixels on a flat map, but queryable 3D objects with real-world context. Zoom from space to street level. Modify terrain while physics simulations run. 60+ FPS on standard NVIDIA GPUs.

Semantic 3D Architecture

Every node has meaning: terrain, buildings, vehicles. Queryable, serializable, and modifiable through uniform APIs.

Large-Scale Data Pipeline

GPU-optimized orchestration of heterogeneous geospatial data at planetary scale. High throughput for demanding workloads.

AI Integration

AI-Accessible

Making Earth programmable for intelligence.

The entire engine is exposed through APIs, RPC, and protocols like MCP. External systems can connect, read the scene, understand what exists, call functions, modify the world.

Natural language commands that change terrain, spawn objects, run simulations. The middleware between AI and Earth.

TerraLab planetary-scale geospatial engine: FDF Demo - LOD/Quadtree Tiles System

LOD/Quadtree Tiles System

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Vision

The Vision

The infrastructure layer for spatial AI.

Embodied AI. Robotics. Autonomous systems. Simulation environments. All require the same foundation: a true 3D representation of the world that AI can interact with—not flat projections, but volumetric, semantic, physically accurate.

We're building underneath. The layer where agents connect to real geospatial context. Where spatial reasoning meets spatial data at any scale.

Where the 3D physical world becomes programmable for intelligence.

Team

Our Team

Photo of Stéphane Barbot

Stéphane Barbot

Co-Founder, CTO

25+ years building 3D & geospatial engines

Multiples time CTO & Tech Lead

20 years in automotive — autonomous systems & real-time 3D

Co-founded CodingVR (acquired)

10 years architecting TerraLab infrastructure

Photo of Yvann Barbot

Yvann Barbot

Co-Founder, CEO

AI Engineer & Growth Hacker

Ex-AI Engineer at Mago (Station F)

Content creator: 170K followers, 38M+ views

Open-source AI tools: 1200+ GitHub stars

42 Paris School

Photo of Lilien Auger

Lilien Auger

Co-Founder, COO

AI Operations & Product Delivery

Ex-AI R&D at Publicis

AI consulting for creative & studio

Co-built open-source tool with Yvann: 17K users

42 Paris School

VB

Valérie Barbot

GIS Advisor

20 years in GIS & Digital Transformation

Ex-GIS Team Lead in public sector

Deployed GIS systems for 50+ communes in France

Public sector geospatial transformation

FAQ

Common questions about our spatial AI infrastructure.

See TerraLab in Action

Watch Demos